<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[sjanimation]]></title><description><![CDATA[Sjanimation]]></description><link>https://www.jsandoranimation.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Tue, 10 Nov 2026 12:56:38 GMT</lastBuildDate><atom:link href="https://www.jsandoranimation.com/hu/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[From 2D Animation to 3D Sculpting: My First Printed Display Piece]]></title><description><![CDATA[Seeing a digital sculpt become a real object changes the way you think about form. On a screen, every curve is light, shadow, and pixels. In your hand, the same shape has weight, texture, scale, and small imperfections that make it feel alive. My main profile is still 2D animation, and that foundation shapes almost everything I make. Timing, silhouette, expression, gesture, and clarity all come from animation thinking. Still, I have always enjoyed learning new techniques and testing myself in...]]></description><link>https://www.jsandoranimation.com/post/from-2d-animation-to-3d-sculpting-my-first-printed-display-piece</link><guid isPermaLink="false">6ad89b071ad73d8634fd0d04</guid><pubDate>Wed, 04 Nov 2026 10:33:26 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/f56b71_9b93434f9e264d5d8eb1498527d92eff~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sándor József</dc:creator></item><item><title><![CDATA[Recreating Freshcorner in Blender / A 2D Animation for Mol and Wavemaker Hungary]]></title><description><![CDATA[Some animation jobs look flat at the finish, but the path to get there is anything but flat. This short animation for Mol / Freshcorner was one of those projects. The final piece had to live in a clean 2D visual world, based on layouts supplied by Zoli Mendrei, head of art, for Wavemaker Hungary. My part was to take those layouts, rebuild the visual elements, set up the shots, model the assets, animate them, and render the whole thing with a 2D finish. The interesting part was the method....]]></description><link>https://www.jsandoranimation.com/post/recreating-freshcorner-in-blender-a-2d-animation-for-mol-and-wavemaker-hungary</link><guid isPermaLink="false">6a9fd197e9a85a52ce1785b5</guid><pubDate>Tue, 08 Sep 2026 10:58:57 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/f56b71_b0b024c84412471b9450e5556900c765~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sándor József</dc:creator></item></channel></rss>