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From 2D Animation to 3D Sculpting: My First Printed Display Piece
Seeing a digital sculpt become a real object changes the way you think about form. On a screen, every curve is light, shadow, and pixels. In your hand, the same shape has weight, texture, scale, and small imperfections that make it feel alive. My main profile is still 2D animation, and that foundation shapes almost everything I make. Timing, silhouette, expression, gesture, and clarity all come from animation thinking. Still, I have always enjoyed learning new techniques and
Sándor József
4 days ago


Recreating Freshcorner in Blender / A 2D Animation for Mol and Wavemaker Hungary
Some animation jobs look flat at the finish, but the path to get there is anything but flat. This short animation for Mol / Freshcorner was one of those projects. The final piece had to live in a clean 2D visual world, based on layouts supplied by Zoli Mendrei, head of art, for Wavemaker Hungary. My part was to take those layouts, rebuild the visual elements, set up the shots, model the assets, animate them, and render the whole thing with a 2D finish. The interesting part wa
Sándor József
Sep 8
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